Scripts / KTX Garages

KTX Garages

The garage is a place with slots. The cars a player owns stand on them, and one leaves by being driven through the exit.

Works withESX Legacy · ESX (older) · QB-Core · QBox · ox_core
Requiresox_lib · oxmysql · OneSync · MySQL or MariaDB
€39.99One-time purchase
All scripts€12.99 a month · 7 days freeSee the plans
InstallationBy the developer · €39.00
DeliveryInstant · to your Cfx.re account
CheckoutSecured · handled by Tebex
Features12
01

Real interiors

The player drives into the entrance and stands inside a garage with their own cars parked on the slots. Eleven ship with it, from a two-car garage to an aircraft hangar, and your own go into the same list.

02

Built in the game

Pick an interior, stand where the entrance, the exit, the camera and each slot belong, and save. It is live for everyone without a restart, and a finished garage is the template for the next one. Five garages stand in the world after the first start.

03

Ownership

A garage is bought from a seller, belongs to a job, or belongs to every player when its price is 0. Selling one back returns the share of the price you set.

04

Co-owners and guests

Up to five co-owners per garage, plus a player invited from the invite zone. A co-owner uses the garage like their own, or only while the owner is inside, and one setting decides which.

05

Shared instances

Two players in the same garage see each other and the same vehicles. Everyone else is in their own instance, so a busy server never turns a garage into a car park.

06

Vehicles that stay out

A vehicle driven out of a garage stays in the world across restarts. ox_core does that itself, and QBox leaves it to its own persistence convars.

07

Impound

A destroyed vehicle, or one coming home to a garage with no room, waits until somebody pays the fee you set. Four lots come with it.

08

What fits inside

Limit a garage to certain models, or to whole kinds of vehicle. A hangar that only takes planes and helicopters is two ticks in the builder. A job garage also decides whose vehicles employees may park.

09

Activity log

Who entered, who took or stored which vehicle, who was added as a co-owner, and when. Readable in the game, on a Discord webhook, and through the ox_lib logger.

10

No database mapping

The table and column names of all four frameworks are built in, and a column your server renamed is one line. Nothing to import either, the tables are created on the first start.

11

Three languages

English, German and French, and a language of your own is a copy of one file.

12

Exports and hooks

Park a vehicle, send one to the impound, decide who may take a plate out, and set what releasing a vehicle costs.

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